Wednesday 7 September 2016

Game Idea: Dungeon Keeper



We all remember this classic, it was one of my first games to play, it was interesting and fun, digging out your dungeon, placing buildings, collecting gold, and letting creatures enter your realm to populate your dungeon, to fight for your dungeon and kill all intruders, it was simply perfect for its time.

It came to the past that we finish the game and eventually we were given Dungeon Keeper 2, another fantastic dungeon crafting game to its best, with only a few mechanics that are different from the first game, after completion we get teased to Dungeon Keeper 3 but to this date we are still waiting.

No, I will not count fan made or remakes and rip-offs, the Android version or War for the Overworld, sure War for the Overworld is the spitting image of Dungeon Keeper with some new designs and of course better graphics, this game is fun as well but I just think it had more potential, potential with gameplay and the little things that could have made it feel more like a sequel instead of a remake or fan made.

My Idea and Opinions 

If it was up to me, I will make it exactly the same as Dungeon Keeper 1 or like Dungeon Keeper 2 with more gameplay elements, with new creature designs, that resembles the old classic titles but have sufficient changes to make them new and improved.

Beside from the creatures, that enter your Dungeon at random, they should add a feature to what creatures is allowed to make residence in your new Dungeon, to give it more of a twist and of course to prevent players from selecting only the strongest creatures, the creatures should be paired into groups for example a stronger creature will only enter your Dungeon if you have another weaker creature in your Dungeon already.

To add to the creature and how they enter I will let the stronger ones have the above requirement as well as a few other requirements, maybe even make the strongest creatures disobey, but not in the way that they run away from battle but instead they can attack and kill all other creatures in the Dungeon making them harder and first priority to up keep.

As to make it feel like a sequel Dungeons 2 pretty much have that covered, sending your creatures from the Dungeon to the surface to attack, so to keep them on the same level of idea I would keep the combat fairly similar to Dungeon Keeper 2.

Since Dungeon Keeper 3 teased the outside world realm of the humans and other creatures, this will surely need to be added or it simply won't feel like a sequel, especially if you only had to fight in your realm like War for the Overworld.

Combat Idea 


I was thinking maybe if you added both worlds to one level of design, for instance you have your Dungeon you craft this by digging out alleys and rooms, then the enemy should have let's say a Castle, they can attack you as you can attack them, right very much the same as Dungeons 2, to make it feel different and play different more tactics can be added, like certain conditions needs to be met in order to attack, for instance some creatures can get a bonus when it is night time and others when it's daytime, with your all around creatures that don't mind.

Another possible entry to change the combat gameplay could be by adopting a similar style like Total War, massive battles, of course then you will have three different mechanics and it should still play and feel like Dungeon Keeper 3. 

1) You have the same features from Dungeon Keeper to build your Dungeon and will defend in the same way, by killing intruders and setting traps, but

2) To attack you need, to ensure the best conditions for your creatures and send them to the surface and rally them up there in order to attack and dominate the village, town, castle.

3) This will also mean that you are now mixing battle strategy games with the old classic Dungeon Keeper and for that to be excepted people will want to play as either the Overlord, Humans, Dwarves or any other possible race, that can be, doable if the gameplay style for each is similar.

This will give the game open to story potential and new gameplay elements while maintaining the games old play style, when defending classic just like Dungeon Keeper 1 or Dungeon Keeper 2 and when attacking it turns to an open battlefield, where strategy is key, maybe even control the battlefield with spells and other diversions.

With new graphics that Direct X 10,11 and 12 can deliver the game could look amazing as well as please the old fans and gather new fans at the same time.

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